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  1. Galaxy
4.4 / 5 - 5 votes

Description of Galaxy

Galaxy is a superb fan-made remake of a classic Avalon Hill game of the same name, designed by Tom Cleaver and released for the Commodore Business Machine (CBM) 8000 in 1981. In this simpler precursor to SSG’s classic Reach for The Stars, you vie against computer players for control of the galaxy in traditional turn-based style. Victory goes to the empire with the most planets at the end of either a preset or random number of turns. The game uses a simple character based screen, requires all the strategy of chess, and just a little luck. Each player starts with a home world and a number of ships. Each world has resources to produce a number of ships per turn. Once a fleet of ships is launched, it goes in to hyper space and can not be recalled – there is no communication until it reaches its destination. The gameplay is fun, albeit quite primitive compared to Reach for the Stars and subsequent 4X games. Well worth a look, though, especially as one of the true pioneers of the genre. Jay Wilt’s remake is very faithful to the original, thanks to the fact that the game actually shipped with the source codes, which allows Jay to port it from language to language, from machine to machine until the present day. Highly recommended!

Review By HOTUD

Captures and Snapshots

    Screenshots from MobyGames.com

    Screenshots from MobyGames.com

Comments and reviews

Mithrilian2020-06-170 point

Life

I had the instructions but it cut off a word or two. So for the number of ships to send to a planet, you enter the number (it won't show on the screen), and then you hit ENTER key to finish. Then it takes you back to enter any more ship movements. If there are none you hit enter to finish your turn.

Mithrilian2020-06-171 point

The game does work correctly. When prompted for the number of ships to send to another planet, the input is not shown on the screen, BUT IT DOES ACCEPT YOUR INPUT.
The reasoning is that you can play with multiple players in the room and they wanted to add a little secrecy of not showing all your moves on the screen to your opponents potentially sitting right next to you. It accepts either top row numbers or numeric keypad entry. After entering the number of ships (invisibly) then hit .
Enjoy!

RAVEN2015-08-230 point

There is no way to get to the Options Menu when playing. The ESC key doesn't work, neither do the arrow keys or any other key. This pretty much renders the game unplayable. Please fix this somehow!!!

seannachie2015-01-250 point DOS version

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google is a spam magnet. I try not to use them whenever possible. Couldn't find the doc anyway - even when searching for TI manuals.
There's supposedly a unofficial second DOS remake by the creator of the C64 version. But I couldn't find it either.
http://www.mobygames.com/game/ti-994a/galaxy

moonbug2014-12-250 point DOS version

The game works on my laptop (without numeric keypad). It just doesn't echo the number of ships you type on the screen - maybe it's so other human players can't see you type them? Anyway, if the distance to travel is more than 2 light years, the ships won't get there in the first turn. I think the manual says they travel 2 LY the first turn, and then 3 LY every turn after that. Oh, and the game uses the sqrt(a^2+b^2) formula to calculate diagonal distances..
I found the manual in google, but can't copy the URL here because the link got 'googlelized' in their search results page. I mean, instead of just giving me the URL, they prepend and append a whole bunch of their own junk and also encode the original URL. Anyway just search for this filename and you'll find it:
TI Avalon Hill Galaxy Instructions.pdf
I'm not sure what the last two (green colored) screenshots correspond to. Must be some other version of the game?

seannachie2014-08-190 point DOS version

Update: I had thought it possible that the game requires input from the numpad. Since my laptop (like most) doesn't have one, I had to dig up my USB keyboard. Still doesn't work - I've tried it with Numlock on and off.

HOSS2014-06-200 point DOS version

I'm having same problem Seannachie did. 'Number of Ships' prompt won't accept number key input. Just resets to From: To: prompt. Couldn't find any help in game forums. Anyone have a solution.

seannachie2014-01-180 point DOS version

DOSBox works fine for this up to the 'Results For Year' screen. When the 'Number of Ships' prompt appears, input from number keys are ignored. Any other key resets the screen to the 'A to B' dialogue (where you set your planet origin and destination points).
Any takers?

Galaxian2012-08-131 point DOS version

This turn based SF strategy game is just what I've been looking for! Easy enough at the simple settings, but increasingly difficult to master that it keeps me coming back.

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DOS Version

Commodore 64 Version

  • Year:1982
  • Publisher:Avalon Hill Game Company, The
  • Developer:Microcomputer Games, Inc.

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DOS, Mac, C64, Amiga, Amstrad CPC, Atari 8-bit, Apple II1984

I must admit that Galaxy Girls is a visual novel that greatly appealed to me. Playing as a captain on a spaceship with a fully female crew and a mystery to solve! That right there is a premise that I can get right behind! While I had some fun with the game and I do think that it had some neat ideas. I must admit that I came away from the game feeling rather underwhelmed and also kind of mad at the in-your-face way they try to sell you all of their DLC!

In Space, No One Can Hear You Bang

The premise of Galaxy Girls is really cool, but the execution of the story is freaking weird man! There is this spaceship that is on an intergalactic voyage and onboard are four females. Two of them were sent on this mission without being asked. Like, they were kidnaped, thrown into hypersleep, and have awoken onboard! Another girl is a stowaway.

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The mission that this crew is on…. I would love to tell you, but it never goes into great detail as to why these ladies are on this mission and what the stakes are. Random stuff happens on the ship that they need to fix, but that is about it. It is such a weird direction for a story to take, but you keep on playing as you are sure something… anything must have to happen!

Same Old, Same Old

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While the story may be strange and unusual (I myself am strange and unusual, little Beetlejuice reference for you there) the gameplay of Galaxy Girls is your standard visual novel affair. You read a bunch of text and try to get an understanding of each of the characters. I liked how they made sure that each character was her own woman and was very different. This forces you to pay attention to what they say.

The reason for this is that you need to react to certain situations in the right way. You can get a game over in this game if you make the wrong move so try to pay attention and figure out what you are supposed to do. There are different routes that you can take which will lead you to one of the different endings.

Go West!

I was shocked to hear that this game was made by a studio in the West. The reason I say that is the art has a very Japanese style to it. The art is the best thing this game has going on. Each of the four Galaxy Girls is very, very appealing to look at. They wear sexy clothing and it was always a pleasure to see them get naked or have sex.

The artwork here is just top class all the way and probably the thing that kept me invested as long as I was. I would love to see these characters return in a game that is a bit more fleshed out with the story and antics for you to interact with.

I am not going to say that Galaxy Girls is one of the greatest visual novels I have ever played, but there is a great deal to like about this. The story is so odd, weird, and uneventful that it kind of works in a weird way. However, it is the four girls themselves and the amazingly awesome way that they are designed which makes this worth playing. La cimbali m39 dosatron manual arts. I just hate the way they have all this DLC they want you to buy! I never paid a penny and just played the base game and had fun doing so.

Pros:

  • This game looks amazing
  • I liked how different each girl was
  • Plenty of sexy scenes to have fun with
  • The artwork here is just fantastic
  • The story is so strange that you cannot help, but wonder where it is going

Cons:

  • The story does not have a big plot
  • The game is very aggressive with the DLC
Overall rating: 8